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And nearly 3 additional lelels to celestian for stopping cult plus likely 2 levels for promethan for fighting plague, plus some exp from other quests. Or simply 5 levels to race you have used an 5 levels to tech you have used. Result - 1000 exp from victory, 1500 from destroying three cult members, multiplied by modifier of 200%. So you just send your army or heroes in Paladin Champion suits (thank you, Empire favour from little quests like purging xenoplague or claiming cosmite rifts), smash cultists small armies and win. Then when you find all three commanders, they are already at war with half of the planet and heavily focused on research instead of production as teir goal is Doomsday victory. One of the most common little quests to go with cult is Xenoplague infestation - destroy three xenoplague spawners, which is easy. Thus if you want to level up some race and tech, you reroll until you find Cult of Khansu planet, then start playing it with your commander, in my case Promethean Dvar Boris the Bear, then your army starts running around doing two thingsĢ) Gaining empire favour from little quests Other little properties and difficulty raises it to 200% without effort. So, you roll planet with Cult of Khansu, which already gives you 140% modifier. The units can still get eaten (pop the eater) or mind controlled (dispell it) or absorbed by Heritors (I have not found a cure for that)Īnother little level up advice i have recently discovered is planet like this Speaking of overleveled heroes, one of the classes (Juggernaut, I believe) grants Resurgence to everyone in the army. I enjoyed crushing those last 7 planets within 30 turns or so, as a payoff for all the leveling I did, earlier. although I could have used level 1 heroes, against difficulty 300% planets. In my custom Empire, it happened when I had 7 unlocks left. Yes, if you are going for 100% unlocks, you could have every faction/tech level to 30/25. This would be amazing for roleplaying as well as normal. :( I hope they can add some hero appearance editor ingame. It does not matter that you have a level 15 Oathbound champion who can unlock half the Celestial tech on turn 1, if you are trying to take over the planet with your first Kirko/Psynumbra attempt, and have a level 1 soldier lead them. This drove me so annoyed in AoW 3 that I made a mod to add custom heroes, but because game lacked means to export portrait leader pose I could not edit that. If you are rotating new ones in, you can make planets very challenging. Looks like melee equipment provides best bonus indeed, with assault equipment being pretty viable as well (for shotgun heavy tactic at least). Empire mode is only trivial if you keep using the heroes/factions/technologies that you have leveled. Most of my commanders for random planets are snipers, good to know this equipment is actually the worst option for Empire mode.
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